Metadata (pronounced met-a-dar-ta)
(1) In computer science
(originally from the database discipline), information that is held as a
description of stored data; data that describes other data, serving as an
informative label.
(2) In surveillance and law-enforcement,
an infinitely variable set of parameters about a file, directory or other
cluster of data which constitute the structured information about the data.
2000s: A compound word meta
+ data. Data is the plural of the Latin datum (something given)
and some pedants continue to insist on the singular/plural distinction in
English though it seems a losing battle.
Data entered English in the 1640s as “a thing given”, technically
the neuter past participle of dare to give.
The meaning in the modern sense of "transmittable and storable
computer information" was first noted in 1946 and “data processing” dates
from 1954. Despite the origins, metadata
is a pure English word to which the rules of English apply; despite the
technical possibilities offered by reducing metadata to individual components, there’s
no such thing as a metadatum.
Meta comes from the
Latin meta cone (turning post) which, in ancient Rome was a column or
post, placed at each end of a racetrack to mark the turning places and Meta,
as an independent word in English was first recorded in 1875. In English, meta’s meaning is derived
from the Ancient Greek μετά (with, after, alongside, on top of, beyond). With its wide range of meanings, meta appears
in many loanwords from Greek, with the meanings such as “after”, “along with”,
“beyond”, and “among,”, the prefix added to the name of a subject and
designating another subject that analyses the original one but at a more
abstract or higher level. Related are
the Old English mið or mith, German mit, Gothic miþ
and Old Norse meth. In modern
use, outside of computer science, it’s something with refers to itself,
especially in self-parodying manner. The
notion of "changing places with" probably led to senses "change
of place, order, or nature," which was a principal meaning of the Greek
word when used as a prefix but which didn’t endure in English. Other languages picked up the word with
localised adaptions: metadados, metadatan, metadatat, metadatahantering,
metadataschema and metadatastruktur are all early
twentieth-century creations.
Meta’s third sense is
defined as "higher than, transcending, overarching, dealing with the most
fundamental matters of," exits probably because of a misinterpretation of
metaphysics as "science of that which transcends the physical." This has led to the prodigious erroneous
extension in modern use, with meta- affixed to the names of other sciences and
disciplines. It’s especially loved by
people like pop-music and movie critics who adopt the academic jargon of literary
criticism and affix it whenever possible, particularly, one suspects, when
writing about foreign film.
Of Metadata
Metadata is simply data
about data and broadly, there are three distinct types: descriptive, structural
and administrative metadata. Descriptive
metadata describes a resource for purposes such as discovery and identification
and can include elements such as the title, abstract, author and keywords. Structural metadata is about containers of
data and indicates how compound objects are put together such as the way pages
are ordered to form chapters. It
describes the types, versions, relationships and other characteristics of
digital materials. Administrative
metadata provides information to help manage a resource, such as when and how
it was created, file type and other technical information, and rights of access.
The usual sources cite a
variety of dates when the word metadata first appeared but all agree it’s an
early twenty-first century construction, the most useful metaphor probably
the index card from the old days of libraries when only printed material was
stored. An index card would contain what
would now be understood as a book’s metadata: author, title, publisher, date of
publication, ISBN, number of pages etc.
Interest in the concept by the computer industry increased during the
1980s when the volume of information stored in formats which couldn’t easily be
indexed began greatly to grow. Unlike
text, which was inherently easy to index, stuff stored in pixel formats such as
images or videos could easily be referenced only by things of limited utility,
like file-names or creation date. The
growth of metadata was thus both technologically and behaviorally deterministic, actual metadata varying according to the data referenced. The metadata of an image might contain
information about camera model, lens type and exposure whereas software
binaries might include internal revision numbers, compiler versions and
external dependency links.
George Brandis QC explains metadata: Edited highlights.
Much ado about meta
A photograph of Lindsay Lohan created 10 February 2017 with a Canon EOS 5D Mark III. The full metadata appears below.
Facebook’s decision to
adopt the brand-name Meta for its holding company aroused some interest along with
much fear and loathing. It does seem a
commonsense change given the company’s plans to expand its activities in ways
where a brand-name associated with something as specific as a social media
platform might not be helpful. The name Facebook
has much history and a niche so defined it might be difficult to nudge
perceptions whereas the hope is that meta will come somehow to define whatever
it is Meta wishes to be thought of as doing. Most obviously, that
will include the metaverse which, despite the company’s explanations, remains
mysterious. The term metaverse appeared
first in Neil Stephenson’s (b 1959) well-received novel Snow Crash (1992) which existed somewhere in the genre of
science-fiction, the framework of which was two parallel worlds, physical
reality and the on-line, virtual Metaverse.
The Facebook folk presumably read and understood Snow Crash in which the Metaverse is a tool of corporations and
beset with corruption, secrecy and exploitation so hopes are that either they have a feeling for irony or they don’t take SF too seriously.
The metadata associated with Lindsay Lohan's photograph.
The possibly cultivated
sense of mystery may not be deliberate but may be unavoidable given what Meta
plans to do is no different from what would anyway have been done under the Facebook
banner which had long been described as the "Facebook ecosystem". Anyway, the metaverse is said to be something
which spans the physical and digital worlds, something which has been the
ongoing project of many for some decades and anything Meta has said so far
doesn’t suggest anything new in their plans so while the metaverse is perhaps
less interesting than some may have hoped, it’s also less threatening than some
seem to have feared. Like Facebook
therefore although it's not fair to say it just a piece of re-branding. The vision is of the internet in 3D with which users will interact through one or more avatars through abstraction layers created by adding to the long-familiar 2D environment a mixture of augmented & virtual reality (AR & VR). The long-term plan is for the early-adopters to spend hours, days, weeks, months, years etc with the bulky hardware attached to their heads, the data harvested from their interactions training the AI software to be ready for a time when the required devices will no longer be large and heavy and may not even be external. Assuming a critical mass of users of the desirable demographics find such an ecosystem addictively compelling, it's be a valuable space for a company to dominate.
The concept of the
digital ecosystems is well-understood and one is most valuable in the sense of
revenue maximization when the number of users can be both increased and
encouraged to stay, making a particular ecosystem their entire online
environment. This is done by giving
people what they want and because a high percentage of people want a great
volume with surprisingly little variation of type, possibilities exist. Most people want to do a small range of
things on-line, some of which are but variations on others, even much of what
is fed to people as news is packaged in a way that it becomes just another form
of the entertainment which is the overwhelming bulk of what’s consumed.
Meta’s metaverse is just
the latest attempt to corner an audience in the way that Amazon became a sort of shopping metaverse but the Microsoft Network is the classic case-study of the
limits of what’s possible when ambitions are cast adrift from the moorings of behavioral reality. In the early 1990s, in the days
of dial-up connections and bulletin boards, Microsoft launched its own online
service with the aim of supplanting the then-dominant CompuServe. The Microsoft network (MSN) was conceived as
a "closed system” with all content stored and maintained by Microsoft, access
available only to paying subscribers. The
universe however was about to shift and the availability of browsers, useable
by real people and not just nerds, easily to view the growing content of the
internet via the world wide web (which recently had been bolted atop) was a momentous
change to what on-line meant and rapidly the internet displaced the old private networks. Had it been a company
without the resources and critical-mass of Microsoft, the shock would
immediately have been fatal to the project but Microsoft was able to persist,
MSN an integral part of the much vaunted Windows 95, both debuting in August
1995. Typically, the way Microsoft
integrated the sign-up process into the Windows interface attracted the
interest of competitors and the inevitable anti-trust action began even before
the release. Incredible as it now sounds,
such was the faith in the proprietary MSN model that Microsoft by default didn't load the IP stack or include
an internet browser with the early build Windows 95, responding only later to
pressure with a more expensive version of the operating system with which one
was bundled or a stand-alone installation which sold for a then expensive
US$49.95.
The Justice Department
need not have bothered with their investigation. Although MSM did attract subscribers, fewer
than 8% of Windows 95 users availed themselves of the easy one-click access;
interest in the web was much greater. By
1996, MSM had become a web-based service and Microsoft devoted much money
(reportedly well over a US$ billion at a time when a billion dollars was still
a lot of money) to making it the complete environment which users would never
have to leave; the metaverse of its day.
It never worked although the purchase of hotmail for a then impressive
U$400 million proved a useful platform on which things could be built. By 1998 MSN was just another place to
visit on the internet.
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